// Headshot announcement

sm_mode set d

alias set_hs "sm_sayformat 0 100 200 -1 0.25 0 6 6 0.5 0.5 2" //Headshot

sm_menu "Headshot announce\\y\\R{sm_mode&d?ON:OFF}" "sm_mode {sm_mode&d?remove:set} d"


// Headshot

sm_do "{#.txths0={k.name} killed {v.name} with a well\\nplaced shot to the head!}"
sm_do "{#.txths1={k.name} removed\\n{v.name}'s head with the {V4}}"
sm_do "{#.txths2={k.name} turned {v.name}'s head into\\npudding with the {V4}}"
sm_do "{#.txths3={v.name} got pwned by {k.name}}"
sm_do "{#.txths4={v.name}'s head has been turned\\ninto red jello}"
sm_do "{#.txths5={k.name} has superb aim with the {V4},\\nas {v.name} well knows.}"
sm_do "{#.txths6={v.name}'s head stayed in {k.name}'s\\ncrosshairs a bit too long...}"
sm_reg "SM_DeathMsg d" "sm_clexec * \'spk misc/headshot\';set_hs;sm_tell * \'{#.txths{R.6}}\'" ade "3=1" "5=0"
